Paper Rush!

It took one week to complete the prototype with Unity. Then I complete this game with Bingnan Li and release it to the Apple store.

SungChuLiao: Game Design, Level Design, Gameplay programming (Gameplay Mechanic, PC gameplay controller), UI/UX Design, 2D Art
Bingnan Li: Game Design, Gameplay programming (port this game from PC to IOS, and build the mobile gameplay controller)

Outside Resource:

Font:
1.Asset references: https://zhuanlan.zhihu.com/p/30633005
2.Menu UI: http://www.fontspace.com/dfrohwein/subway-scribble
3.In-game: http://www.fontspace.com/538fonts/chevelure

3D Modeling:

  1. Cartoon Nature Pack by Doller Asset
    https://assetstore.unity.com/packages/3d/environments/cartoon-nature-pack-57365
  • Role Game Design, Game programming, Level Design, UI Design
  • For Personal Game Design Project
  • Date 10/2017
  • Type Game Design – UI/UX Design – Programming(C#) – Unity

Paper Rush! Prototype video