Sung-Chu Liao

  • Game Designer / Level Designer
  • San Jose, CA

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Game Designer at Bebopbee, Inc

2/15/2016 – 12/15/2016 Union City, CA

I develop “Snapimals: Discover Animals” Update version and design the encounter and gameplay for the “jurassic Go”.

Scene Modeler at Razor edge games

June 2015 – 2017 United States, Phoenix

I help them to model and UV their scenes and props.

game designer (Internship) at Brogent Technologies Inc

June 2014 – August 2014 Taiwan, Kaohsiung

In this internship, I worked with design group, modeling group and animation group each month. I modeled some props, created some animation and designed the game play in this internship.

3D modeler (Internship) at CheerDigiart VFX And Animation Studio

June 2012 – August 2012 Taiwan, Taipei

I helped them to model some environment props. I also helped them to set the collision of hair for their animation – “Paddle Pop DinoTerra”


Bachelors of Fine Art at Academy of Art University

September 2011 – December 2015 San Francisco, CA

School of game development

Master of Science at University of Santa Cruz

09/2017 – Present Santa Cruz, CA

Game Design and programming


GameDesignLevelDesignUnity ScriptingUnreal 4 BlueprintModeling and UVUnreal 4UnityPhotoshopMaya


GameDesignLevelDesignC#C++JAVAUnreal 4 BlueprintUnreal 4UnityPhotoshopMaya3D CoatCrazyBumpX- NormalProcessingMS-SWITEZ-brushMudboxTexture paintingRiggingAdobe Audition